The alpha value of the color controls the transparency level for the Material if you select Transparent from the Surface Type drop-down. If you do assign a Texture, the final color of the Material is a combination of the Texture you assign and the color you select. If you don't assign a Texture, this is the absolute color of the Material. ![]() Use the color picker to select the color of the Material. To assign a Texture to this field, click the radio button and select your Texture in the Select Texture window. Surface Inputs PropertyĪssign a Texture that controls both the color and opacity of your Material. ![]() For more information about the feature and for the list of properties each Displacement Mode exposes, see the Displacement Mode documentation.įor information on the properties in this section, see the Tessellation documentation. Use this drop-down to select the method that HDRP uses to alter the height of the Material’s surface. For more information about the feature and for the list of properties this feature exposes, see the Geometric Specular antialiasing documentation. This modifies the smoothness values on surfaces of curved geometry to remove specular artifacts. There is a separate option for transparent Surface Type.Įnable the checkbox to make HDRP perform geometric antialiasing on this Material. For more information about the feature and for the list of properties each Material Type exposes, see the Material Type documentation.Įnable the checkbox to allow HDRP to draw decals on this Material’s surface.Įnable the checkbox to make HDRP include this Material when it processes the screen space reflection pass. For more information about the feature and for the list of properties this feature exposes, see the Double-Sided documentation.Īllows you to give your Material a type, which allows you to customize it with different settings depending on the Material Type you select. For more information about the feature and for the list of properties this feature exposes, see the Alpha Clipping documentation.Įnable the checkbox to make HDRP render both faces of the polygons in your geometry. Enabling this feature exposes more properties. For more information on this property, see the Surface Type documentation.Įnable the checkbox to make this Material act like a Cutout Shader. Use the drop-down to set the rendering pass that HDRP processes this Material in. For more information about the feature and for the list of properties each Surface Type exposes, see the Surface Type documentation. HDRP exposes more properties, depending on the Surface Type you select. Materials with a Transparent Surface Type are more resource intensive to render than Materials with an Opaque Surface Type. Use the drop-down to define whether your Material supports transparency or not. ![]() Surface Options control the look of your Material's surface and how Unity renders the Material on screen.
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